This ability shoots a ball of nanites that slows down enemies, pulls them to the ground and deals damage. Nemesis isn’t a permanent ability, though – and will deactivate after eight seconds, with a further eight-second cooldown.īoth the Omnis and Nemesis forms share a common ability, called Ravenous Vortex. While blocking, his speed is reduced and he is unable to attack – but the ability has no cooldown, meaning players can quickly switch between attacking and defending. Ramattra’s Nemesis form also gives him a blocking ability, which reduces incoming damage from the front – although still leaves him vulnerable from the rear. Leiman states that this ability is useful for working around Reinhardt’s shield, D.Va’s Defense Matrix, or Winston’s bubble. In this form, Ramattra launches a short-range power wave with each attack – which also pierces enemies, meaning all enemies in range will be hit. This form focuses on close-range combat, giving the tank hero additional armour and extra arms, which serve as his weapons. Ramattra changes both his appearance and his abilities in this Nemesis form, meanwhile. The barrier can be used defensively to protect teammates and cut off enemies, or offensively in order to close the gap between your team and the enemy. The Omnic form’s secondary ability is Void Barrier, which gives the player a temporary barrier that Ramattra can place on the map. According to Josh Noh, lead balance designer on Overwatch 2, the Void Accelerator’s primary fire mode shoots out “a stream of fast-moving nanites.” These nanites travel slowly enough that players will need to lead their targets, but are effective at long-range with no damage falloff.
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